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Afspraken voor het aanmaken van content 18 jaren 10 maanden geleden #106

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AutoDesk heeft de volgende richtlijnen uitgegeven voor het aanmaken van content op een standaard wijze.
Revit Content Creation Standards Author: David Conant

Categories
• All families generated using a generic template must be assigned to a category.
• Do not change the category of families without approval

Family/type Naming
• Use title case for family and type names
• Do not repeat family name in type names
• Type names should mirror actual usage. Size should be indicated by use of specific dimensions in name rather than non-specific descriptions like “large”.
• Imperial units in names should appear as a’ – b c/d” x a’ – b c/d”.
In most cases, sizes should be in inches i.e. aa” x bb”.
• Metric units in names should appear as ZZZZ x YYYYmm
• Nominal sizes should not use a units indicator in names i.e. 2 x 4 not 2”x 4” for dimension lumber Units
• Units neutral families should have at least one type for each unit system unless the family represents an item that is manufactured and sold only in one system.

Parameter Names
• Parameter names should be as close as possible to natural English minimize abbreviation/truncation)
• Standard parameter names should be used whenever possible.
• Do not change label names present in templates.
• Use title case for parameter names. Parameters are case sensitive.

Parameter Usage
• Create parameters only when variation creates meaningfully differentiated types that represent real world possibilities.
• Parameter names reused to create equalities should be carefully checked for name coherence.

Complexity
• Keep 3D content as simplified as possible. Avoid the temptation to build all detail in 3d. Most can be handled better by adding detail to the plan or elevation representations.
• Use scale dependent representation only where appearance change is meaningful at scales other than typical whole building scale and would be expressed on actual projects
• Do not depict any detail that users would not typically represent.
• Check different view scales to ensure that only the correct elements are visible.

Element Visibility
• View specific representations must be drawn for any views in which an element is to be represented in a manner different than as a cut or projection of the 3d element.
• Check element visibility so that symbolic elements do not duplicate cuts or projections of 3d elements visible in the same view.
• Check all views to ensure that the symbol is displayed appropriately.
• Do not modify pen weight table in the family editor except to return it to standard.

References
• All major edges, tops, bottoms, and meaningful centerlines should be references.

Hosts
• Host objects must be large enough to accommodate all reasonable variations of the family.
• Floor hosted elements cannot be installed in a project until a user has placed a floor plate. Most floor-based families will perform better if built in a level based template. Use floor hosts only where the element makes a change in the floor, or where it is anticipated that the element will usually be installed on a sloping floor.

Element Subcategories
• Assign elements to appropriate sub-categories as required to allow appropriate visibility control.
• Assign lines to the proper representation style (cut vs projection) of their subcategory by selecting from the properties dropdown list.
• Do Not Rename sub-categories

Material Assignments
• Materials should only use textures present in the _Accurender or Revit libraries without modification unless a special material library is provided with families.
• Do not modify existing materials!
• Use materials from standard material table whenever possible
• Maintain consistent material names between families unless independent materials are required.

Predefined types
• All families should have at least one pre-defined type unless a type catalog is used.
• Where real world examples come in typical sizes, pre-defined types should be generated.
• Where there are to be more than 6 predefined types in a family, use a type catalog to organize the types.

Model Elements
• Lock all extrusion ends to any surface they must move with. Test by varying surface position or host dimensions.
• Dimension the depth of extrusion for all extrusions that must maintain constant depth or where depth is to be parametrically controlled.
• All lines must be locked to any surface they must move with. Test by varying surface position.
• Sketch lines must be locked to any edges that they must move with.

QA Content creator QA in family editor
• Test all hosted families to see what happens if the host’s dimensions change both larger and smaller.
• Test all family parameters to ensure that the model behaves correctly as they are modified.
• Check all views to ensure that the symbol is displayed appropriately.

Content Creator QA in project
• Load family
• Instantiate all types
• Inspect in all views
• Modify all parameters to create new types
• Dimension to all references
• Snap all references to walls
• Ray trace
• Modify host thickness

QA testing in project environment
• Appearance in all views
• Appearance in wireframe, hlr, shaded hlr, raytrace (when available)
• Dimension to all references
• Modify host thickness for hosted families 25% - 400%
• Modify all family parameters from 0 to +400%
• Copy/Paste
• Rotate
• Mirror

Model Elements
• Lock all extrusion ends to any surface they must move with. Test by varying surface position or host dimensions.
• Dimension the depth of extrusion for all extrusions that must maintain a constant depth or where depth is to be parametrically controlled.
• All lines must be locked to any surface they must move with. Test by varying surface position.
• Sketch lines must be locked to any edges that they must move with.

Met vriendelijke groeten,
Remy van den Bor

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Met vriendelijke groeten,
Remy van den Bor
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